If you haven’t used or didn’t know Modo includes sculpting tools you’re in for a treat, in this quick overview of high poly (also know as multiresolution sculpting) in Modo. What it is how to use and how you can benefit from it.
Topics covered include preparing your mesh for sculpting, using various brushes to get the job done. How to add character to your mesh by using the move brush on lower levels to create a nice base silhouette. You will also learn how to use the masking brushes to full and partly mask your mesh to get some cool results.